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In other words, not only is enterprise the most obvious channel for virtual reality from a hardware perspective, but Teams is the most obvious manifestation of virtual reality’s potential from a software perspective. This integration, though, also means that Microsoft has a big head start when it comes to the Metaverse: if the initial experience of the Metaverse is as an individual self-contained metaverse with its own data and applications, then Teams is already there. Moreover, Microsoft’s shift to Teams as its de facto OS meant it was well-placed to deliver company-specific metaverses: Yes, virtual reality entails putting on a headset and leaving your current environment for a virtual one, but that is not so different from leaving your house and going to the office. It was my experience with Workrooms that undergirded my argument that Microsoft was the best placed to succeed with virtual reality.
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Then one of the developers moved house, temporarily misplaced his headset, and we haven’t used it since. The sense of place and presence was that compelling. One in particular stands out to me: we made a major decision about the product, and my memory of that decision does not involve me sitting at my desk in Taiwan, but of being in that virtual room. I don’t have much of a company, but I did buy Quest 2’s for the Passport team, and we held one meeting a week in Workrooms. Of course companies will need to be convinced, and hardware will need to be bought, but that’s another reason why the work angle is so compelling: companies are willing to pay for tools that increase productivity to a much greater extent than consumers are. And, just as importantly, there is, thanks to COVID, a real use case. I don’t want to go too far given I’ve only tried out Workrooms once, but this feels like something real. What was particularly compelling was the way that Workrooms’ virtual reality space seamlessly interfaced with the real world… Voices came from the right place, thanks to Workrooms’ spatial audio, and hand gestures and viewing directions really made it feel like the three of us were in the same room.
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The sense of presence, though, was tangible. My personal experience with Workrooms didn’t involve any dancing or fitness it was simply a conversation with the folks that built Workrooms.
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The most important post though, at least in terms of my conception of the space, was this August Update about Horizon Workrooms (not to be confused with the aforementioned Horizon Worlds): I wrote about virtual reality and the Metaverse a number of times last year, including August’s Metaverses, Meta’s keynote and name-change in October, and Microsoft and the Metaverse in November. See, that was the turning point: I was really impressed, and that makes this Article much harder to write.
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Indeed, you can sense my skepticism in the most recent episode of Sharp Tech, which was recorded after seeing the video but before trying the Quest Pro. Stating that Zuckerberg got it wrong would provide comfortable distance from not just an interview subject but also a company that I have defended in its ongoing dispute with Apple over privacy and advertising. That was why this Article was going to be easy: writing that Meta’s metaverse wasn’t very compelling would slot right in to most people’s mental models, prompting likes and retweets instead of skeptical emails arguing that Meta should focus on its core business would appeal to shareholders concerned about the money and attention devoted to a vision they feared was unrealistic. The concerning part from the keynote was you could see why. What was particularly concerning was the entire first half of the keynote, which was primarily focused on consumer applications, including Horizon Worlds Horizon Worlds was the the app The Verge reported was so buggy that Meta employees working on it barely used it, or more worryingly, was buggy because Meta employees couldn’t be bothered to dogfood it.
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Sure, the new Quest Pro looked cool, and I was very excited about the partnership with Microsoft (more on both in a moment) the presentation, though, was cringe, and seemed to lack any compelling demos of virtual reality.
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This weekend the easy way seemed within reach: I watched Meta’s Connect Keynote (I had early access in order to prepare for an interview with Meta CEO Mark Zuckerberg and Microsoft CEO Satya Nadella) and was, like apparently much of the Internet, extremely underwhelmed. There is an easy to way to write this Article, and a hard way.
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